Galaxy Cannon is a physic-based puzzle game.
I was involved in the project during my time in Rubycell Entertainment (2011).
The aim of the game is to destroy all red spheres on the screen with a touch-controlled cannon.
The game has a custom level editor for internal use.
My role and contributions
- Programmed most game objects such as: Black hole, springboard, portal…
- Created the level editor
- Created basic GUI classes
- Created the 3D rotating main menu
- Corona engine: http://coronalabs.com/products/corona-sdk/
Futuristic 3D main menu